Rimworld By Ludeon Studios

Last updated: April 4, 2016

In order to protect Ludeon Studios ('Ludeon') and members of the community, we have to lay down some end-user license terms that set out rules for downloading and using our products and participating in the community around them. Since reading licenses is boring, we've tried to keep this short and clear.

RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000. RimWorld is a story generator. RimWorld is designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. I switched to version 1.0 to 1.1 and after that the error 'RimWorld by Ludeon Studios - Unity 2019.2.17f18e603399ca02' Tried various solutions but still can't fix it. RimWorld Oct 17, 2018 A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more. This is a mod for the game RimWorld by Ludeon Studios. It automatically manages your Pawn's Sleep, Recreation, and Work cycles. We're on Steam: Dependency. This requires another mod of mine: ModButtons. Table of Contents. Introduction; Basic Explanation; Specific Additional Features.

In purchasing, downloading, using or playing the Software, you acknowledge that you have read and accept this agreement in its entirety, and agree to be bound by the terms therein. If you do not agree to follow these rules, then you must not buy, download, use or play the Software.

In purchasing RimWorld, you purchase a perpetual license to install and use RimWorld and associated materials, documents, online services, forums, and other ancillaries (henceforth collectively known as 'the Software') on up to five devices you own. Ludeon retains ownership of the Software. The only permissions you have in connection in connection with the Software are the permissions laid out in this EULA.

One key rule

The one key rule is that you can't distribute anything we've made unless we agree to it. This means you're not allowed to do things like:

  • Give copies of anything we've made, including the Software, to anyone else
  • Make commercial use of anything we've made
  • Try to make money from anything we've made in any way
  • Let others access anything we've made in a way that is unfair or unreasonable
  • Give away or sell license keys (you may, however, give gift codes that have been bought through an official gift code system)
  • Rip parts of our game out and distribute them (for example, ripping song and selling or distributing them - if you want the soundtrack, buy it!)

Within reason, you are allowed to make videos of the gameplay of the Software and distribute them. You're allowed to monetize these videos as well.

You're also allowed to use things we've made if the law expressly allows it, such as under 'fair use' or 'fair dealing' doctrine - but only to the extent that the law applicable to you expressly says. For example, most 'fair use' doctrines would allow you to use game screenshots in a review article.

Mods

You may create and distribute modifications, tools, or plugins ('Mods') for the game. By 'Mods', we mean something original that you or someone else created that doesn't contain a substantial part of our copyrightable code or content. Ludeon has final say on what constitutes a Mod and what doesn't.

With regards to Mods, the following terms apply:

  • Your Mods must be distributed for free, period. Neither you, nor any other person or party, may sell them to anyone, commercially exploit them in any way, or charge anyone for receiving or using them without prior written consent from Ludeon. Commercial exploitation includes but is not limited to in-game advertising, other advertising or marketing for any company, product or service.
  • You may accept donations in connection with modding, but they may not be tied to the delivery of a specific product or service. You cannot try to push or force or pressure users of your Mod to donate to you in any way. Your request for donations must be unobtrusive.
  • You may not advertise for donations within your Mods themselves.
  • Your Mods must only work with the full, registered copy of the Software, not independently or with any other software. Your Mod may not be distributed together with the base game as a 'modded version' of the Software.
  • Your Mods must not contain any illegal material.
  • Your Mods must not contain any material that violates copyright, trademark, or other intellectual property restrictions.
  • Your Mods must clearly be presented as community-created content and not as thought they were official or made by Ludeon.
  • Your Mods must not misrepresent what they are or their purpose, or deceive players in any way they wouldn't reasonably appreciate.
  • Your Mods may not be used as a vector for spreading malware.
  • Your Mods may not defame, attack, or bully any individual.

You own content you create. However, by creating any Mod or derivative work from RimWorld or making any content available on or through the Software, you agree to give Ludeon permission to use, copy, modify, adapt, distribute, and publicly display that content, for free or as part of a commercial arrangement. This permission is irrevocable and lasts forever. You also agree to let Ludeon permit other people to use, copy, modify, adapt, distribute, and publicly display your content, for free or as part of a commercial arrangement. This permission can be sold or licensed to anyone. Though we generally like to credit everyone for their work, we're not required to credit or acknowledge you if we use anything you created, or if we allow another to do so. If you don't want to give us these permissions, do not make content available on or through the Software. Please think carefully before you make any content available, because it may be made public and might even be used by other people in a way you don't like.

You're allowed to 'decompile' our game assets and look through our code, art, sound, and other resources for learning purposes, or to use our resources as a basis or reference for a Mod. However, you're not allowed to rip these resources out and pass them around independently.

Behaviour

You may not, in connection with the Software or related forums, abuse people, including but not limited to by harassing, threatening, deceiving, pirating intellectual property, or spreading illegal material.

If you participate in an official Ludeon discussion forum, or one controlled by Ludeon staff, you are required to follow the rules of that forum as they are written at any particular time you participate there.

Termination

We can terminate this EULA if you breach any of the terms. This means that this license and the permission to use the Software can be revoked. This is pretty serious, so please be sure you understand this. It means, for example, that if you distribute the Software to pirates, or break rules on the forum, or break any other rule in this EULA, we can revoke your access to the game with no refund.

You can terminate this EULA at any time by simply uninstalling the Software from all your machines.

If the EULA is terminated, you no longer have any of the rights to the Software given in this license (though you do, of course, retain rights to things you created yourself). Even if this EULA is terminated, provisions in it relating to jurisdiction and dispute resolution remain in force.

Updates

Ludeon might make updates to the game available from time to time, but isn't obligated to do so. Ludeon also isn't obligated to provide any ongoing support or maintenance for the Software.

We may sell the Software during an 'early access' or 'alpha' or 'beta' release period (or something similar), but this doesn't mean we're obligated to add any particular amount of content or to fix any particular amount of bugs before releasing the game as its final version. We are allowed to declare the Software finished, and cease updates, at any time. Of course, we want to make the game fulfill our vision, and be quite bug-free, but we can't be obligated to do any particular amount of additional work.

Ludeon reserves the right to modify the terms of this EULA from time to time and will post notice of material changes somewhere within our website. These changes will be effective to the extent they can legally apply to you. For example if you use the Software only in single-player mode and don't use the updates we make available, then the old EULA applies. However, if you do use the updates, or use parts of the game that rely on our providing ongoing online services, then the new EULA will apply.

Rimworld By Ludeon Studios Wiki

General stuff

Your local law may give you rights that this EULA cannot change. If so, this EULA applies as far as the law allows. Nothing in this license limits our liability for death or bodily injury resulting from our negligence or fraudulent misrepresentations.

Rimworld By Ludeon Studios

This agreement shall be governed by the laws of the jurisdiction of Ludeon. Cmake_parse_arguments default value. Any lawsuit relating to this agreement must be filed in the jurisdiction of Ludeon.

If you come to us with a suggestion for any one of our websites, games, or other products, that suggestion is made for free and we have no obligation to accept or consider it. This means we can use or not use your suggestion in any way we want and we don't have to pay you for it. If you think you have a suggestion that we would be willing to pay you for, please do not submit your suggestion unless you have first told us you expect to be paid and we have responded in writing by asking you to submit the suggestion.

You are aware and agree that use of the Software and the media on which it is recorded, if any, is at your sole risk. The Software is provided “as is.” Ludeon expressly disclaims all other warranties, express or implied, including but not limited to the implied warranties of merchantability and fitness for a particular purpose. Ludeon does not warrant that the Software will meet your requirements or desires. You bear the whole risk as to its quality and performance. Some jurisdictions do not allow the exclusion of implied warranties, so the above exclusions may not apply to you.

You hold Ludeon blameless for any harm that may arise from your use of the Software or from actions or inactions of Ludeon in connection with the Software. Some jurisdictions do not allow for the limitation or exclusion of liability for incidental or consequential damages, so the above limitation of exclusion may not apply to you.

RimWorld
Developers
Engines
FormerUnity 5[Note 1]
Unity 2019[Note 2]
Release dates
WindowsOctober 17, 2018[3]
macOS (OS X)October 17, 2018[3]
LinuxOctober 17, 2018[3]
Reception
Metacritic87
OpenCritic81
  • 1Availability
  • 2Game data
  • 5Audio settings
  • 6Issues fixed
  • 7Other information

General information

Developer forum
Official wiki
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

SourceDRMNotesKeysOS
Official website Can be redeemed on Steam using automated system.
Epic Games Store
GOG.com
Humble Store
Steam
Redemption system is automated; no Steam key is provided. Information on redemption system can be found here.

DLC and expansion packs

NameNotes
Royalty
Name in Game Access Allows players to submit their own custom colonist name via Ludeon's creative rewards system.
Soundtrack
Studios

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows %USERPROFILE%AppDataLocalLowLudeon StudiosRimWorld
%USERPROFILE%AppDataLocalLowLudeon StudiosRimWorld by Ludeon StudiosConfig
macOS (OS X) $HOME/Library/Application Support/RimWorld/
Linux $HOME/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

SystemLocation
Windows %USERPROFILE%AppDataLocalLowLudeon StudiosRimWorld
%USERPROFILE%AppDataLocalLowLudeon StudiosRimWorld by Ludeon StudiosSaves
macOS (OS X)
Linux $HOME/.config/unity3d/Ludeon Studios/RimWorld/Saves

Save game cloud syncing[edit]

SystemNativeNotes
Epic Games Launcher
GOG Galaxy
Steam Cloud

Video settings[edit]

General settings.
Graphics featureStateWSGFNotes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
WindowedGame allows resizing of window to any size.
Borderless fullscreen windowedLabeled as Fullscreen in-game. For exclusive-mode fullscreen, use the -window-mode exclusivecommand-line argument.[4]
Anisotropic filtering (AF)See the glossary page for potential workarounds.
Anti-aliasing (AA)
Vertical sync (Vsync)See the glossary page for potential workarounds.
60 FPS and 120+ FPSGame is capped to monitor's refresh rate.
High dynamic range display (HDR)

Input settings[edit]

Keyboard and mouseStateNotes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportSee the glossary page for potential workarounds.

Audio settings[edit]

Audio featureStateNotes
Separate volume controls
Surround sound
SubtitlesNo speech.
Closed captions
Mute on focus lostOff by default

Localizations

LanguageUIAudioSubNotes
English
Arabic
Simplified Chinese
Traditional Chinese
Czech
Danish
Dutch
Finnish
French
German
Hungarian
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Brazilian Portuguese
Romanian
Russian
Slovak
Spanish
Swedish
Turkish
Ukrainian
Translated by community members on GitHub.

Issues fixed[edit]

New Colony button not working in Linux[edit]

This is a bug with the Unity engine and may not be fixed in the future.
Launch RimWorld with the locales reset[5]
  1. Create an empty file.
  2. Write the following in it using any text editor:
  3. #!/bin/bash
    LC_ALL=C ./RimWorld250Linux.x86_64

  4. Right-click the new file and set its permissions to Executable.
  5. Double-click the new file to run the game.

Notes

This only applies to Linux users who have a Non-English Locale.

Other information[edit]

API[edit]

Technical specsSupportedNotes
Direct3D9, 11D3D9 replaced with D3D11 in v1.1 update.
Shader Model support3, 5SM3 replaced with SM5 in v1.1 update.
Executable32-bit64-bitNotes
Windows
macOS (OS X)
Linux

System requirements[edit]

Windows
MinimumRecommended
Operating system (OS)710
Processor (CPU)Intel Core 2 Duo Intel Core i7-2600K
System memory (RAM)4 GB8 GB
Hard disk drive (HDD)500 MB
Video card (GPU)Intel HD Graphics 3000
384 MB of VRAM
DirectX 11 compatible
macOS (OS X)
MinimumRecommended
Operating system (OS)10.1210.15
Processor (CPU)Intel Core 2 Duo Intel Core i7-2600K
System memory (RAM)4 GB8 GB
Hard disk drive (HDD)500 MB
Video card (GPU)Intel HD Graphics 3000
384 MB of VRAM
Linux
Minimum
Operating system (OS)
Processor (CPU)Intel Core 2 Duo
System memory (RAM)4 GB
Hard disk drive (HDD)500 MB
Video card (GPU) Intel HD Graphics 3000
384 MB of VRAM

Notes

  1. Unity engine build: 5.6.5f1[1]
  2. Unity engine build: 2019.2.17f1[2]

References

Ludeon Studios Mods

  1. Verified by User:Expack3 on 2019-03-01
  2. Verified by User:Expack3 on 2020-02-26
  3. 3.03.13.2RimWorld :: RimWorld 1.0 released - Steam Community - last accessed on 2018-10-18
  4. Verified by User:Expack3 on 2018-11-25
  5. Fix: New Colony button not working in Linux - Ludeon Forums