Crusader Kings 3 is available on the Xbox Games Pass, and a handful of other storefronts. Rejoice all ye PC enthusiasts: Crusader Kings 3is available day 1 on the Xbox Games Pass, though buying the game via Microsoft’s service is a bit wonky right now (they even have the price listed as $1,999.99, which is clearly a joke). Crusader Kings III has 66 Achievements worth 1200 points. View all the Achievements here. Xbox Achievements is not affiliated with Microsoft or Xbox, it is owned and run by Resero Network Ltd.
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Installing mods in Crusader Kings 3 is very easy. In this quick guide I am going to show you 3 ways (4 actually) that you can use. One of them is installing manually, which I do not recommend unless you really have to. You’d generally only do this if maybe a mod is not available anywhere else officially but on some 3rd party forum etc.
The other two ways (STEAM & Paradox Plaza) can be used jointly, so you don’t have to go one or the other. Combine them in case that there are mods that you want that aren’t available on both platforms.
Installing Mods via Paradox Plaza
Official website is very easy to use. Make an account and make sure you’re logged in. Find the mod that you want added to your game, make sure you’ve got the latest version selected and then Subscribe to it. It will be downloaded by the launcher next time you open it up.
Now you also need to enable a mod for your playset (more on playsets below) and that’s it. You’re done. The mod will start with the game when you select a playset in the launcher that has it enabled.
Installing Mods via STEAM
This method is just as easy as the first one. Open STEAM, go to Library, click on Crusader Kings 3 and go to Workshop. Find some mods that you want to use and simply Subscribe to a mod you’d like downloaded.
It should become available in the launcher for you to enable/disable. It’s that easy.
Installing Mods via Xbox Game Pass
I do not use Xbox Game Pass but I went ahead and did a bit of research to provide you with something that should help.
Check out this guide for Xbox Game Pass.
Installing Mods Manually
To install a mod manually, download the packed archive and extract it. Create a new folder and place all the contents inside it, except the .mod file.
Open that file in Notepad and add another line to the parameters group:
path = “mod/folder-name”
Where folder-name is the name of the folder you made prior to putting all contents inside it. Save & close the file.
Now go to Documents > Paradox Interactive > Crusader Kings 3 and create a mod folder inside there. If you never installed mods before, it won’t be there by default so you’ll have to make it.
Put the stuff you just made inside there and go back to the launcher. Add the mod to your playset and enable it. You should be good to go.
Watch my video if you’re confused, I go through the steps there.
What are Mod Playsets?
Playsets are simply an additional layer of organization that you can apply to different mod(s) and groups of mods.
For example, if you enable some mods in your initial playset, then they will always start when you go to play that playset. To prevent them from running, you’d have to manually disable them from the playset. To speed this up, you’d simply create another playset and enable those mods there. Then every time your launcher starts, select the playset that you want to play and you’re good to go.
Another example would be installing a mod that fully converts the game into maybe Game of Thrones style campaign. You might not want this running always so you’d simply create a GoT playset and enable that mod (and any other you want) in that playset only.
I personally only use 2 small mods so I always have them enabled and as a result I don’t need any extra playsets. The mods I use are Better UI Scaling & Brighter Text Colors. First one is available on both Paradox Plaza & STEAM, 2nd only on STEAM (at the time of writing this).
Also, when you enable mods, achievements and ironman mode will be disabled. Achievements are pretty self-explanatory, so if you don’t care about those, no biggie. Ironman mode is a more hardcore version of the game where you cannot switch rulers or manually save the game when you want. So if that’s something that you want to play, then definitely create a separate playset for your mods.
If you have any questions, feel free to leave a comment either here or in the comments area of the video I embedded at the top.
Want to know more about Crusader Kings 3? Check out my other CK3 Guides & CK3 Playlist on Youtube.
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|Crusader Kings III|
|Developer(s)||Paradox Development Studio|
|Genre(s)||Grand strategy, role-playing|
Crusader Kings III is a role-playing game and grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was released on 1 September 2020.
The game, like its predecessors Crusader Kings and Crusader Kings II, is a grand strategy game and dynastysimulator set in the Middle Ages, players can start in either 867 or 1066 and play until 1453. Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. The heads of dynasties are able to use a new resource known as Renown to assert their control over their house. For example, the heads of dynasties are responsible for legitimizing bastards.
Characters have full-body, 3D-rendered character models instead of 2D portraits. As in Crusader Kings II, they have traits that affect their stats and behavior. Taking choices that go against a character's traits will increase that character's stress. The game's genetics system allows characters to pass on some of their characteristics to their descendants. Characters are able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters. Characters are able to select one of five lifestyles to follow. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle.
All religions and almost all government types are playable, though merchant republics and theocracies were not playable at launch. Most leaders in the game adhere to the feudal, tribal, or clan government types. Nomads are portrayed as tribal instead of having their own government type. Religions have Tenets, which are bonuses given to all practitioners of that faith, and Doctrines, which deal with the church's stances towards issues like homosexuality and female clergy. Players will be able to develop their own heresies, with the Tenets and Doctrines being chosen by the player. The more a heresy deviates from its original faith, the more Piety it will cost to create it.
The map is about four times more detailed than the previous one and slightly larger. Holdings are depicted directly on the map, meaning armies will need to move around the map to besiege each sub-holding within a county, which is a change from previous renditions. The average number of holdings per county is about three. Some of these holdings will start out undeveloped (though they will still have an 'owner') and can be built in later.
Levies are represented primarily by low-quality peasant infantry. Characters will need to hire men-at-arms in order to field higher-quality soldiers, such as crossbowmen and cavalry. Characters can make other characters from their court or realm with significant combat skills into knights, which are extremely powerful; 20 knights are roughly equal to 200 peasant levies.
Game director Henrik Fåhraeus commented that the development of the game commenced 'about 1 year before Imperator', indicating a starting time of 2015. Describing the current game engine of Crusader Kings II as cobbled and 'held together with tape', he also told that the new game features an updated engine (i.e. Clausewitz Engine + Jomini toolset) with more power to run new features.
As is the case with many of Paradox's unreleased and currently supported works, the developers publish a weekly developer diary. Each post focuses on a single aspect of the game, such as government types, user interface, governments, war, etc. and how this aspect of the game will be handled in Crusader Kings III, and how it is different to Crusader Kings II. A monthly update video is also published on the Paradox Interactive YouTube channel, summarising all of the changes which have been made in that month's Dev Diaries.
The game is available in two editions: the Base Game Edition, which includes the base game and a pre-order bonus, and the Royal Edition, which includes the base game and an expansion pass. The expansion pass contains a collection of flavour packs and the first content pack, which is not yet revealed. The game was released on 1 September 2020 and is available through Steam and Xbox Game Pass for PC.Crusader Kings III was initially rejected by the Australian Classification Board, reportedly over complications regarding the game's classification. The game was eventually cleared and released within Australia six days after its initial release, on 7 September. Because of its delayed release, the pre-order bonus window was exclusively extended to 21 September for Australian Steam users.
Crusader Kings 3 Xbox
The first flavor pack, Northern Lords, was released on 16 March 2021. It includes various additional content mainly pertaining to the Norse region, including the ability to form adventurer realms, access to holy warriors and shieldmaidens, unique dynastic legacies, and culture-specific events and decisions.
|PC Gamer (US)||94/100|
Upon release, the game was met with universal acclaim according to review aggregator Metacritic.
The game sold more than 1 million copies within 1 month of release and was nominated for Best Simulation/Strategy Game at The Game Awards in 2020.
Crusader Kings 3 Game Pass
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