Crusader Kings 3 Stadia

Crusader Kings 3 launched with just two start dates, based on those the community picked the most in the previous title. In terms of end date, all games concluded in the same year. Read on below to learn exactly how much time you've got to spread the name of your dynasty as far as possible.

You've gotten married and produced an heir. Now it's time to expand your realm. One of the quickest ways to gain new territory is by conquering other territories, but war in Crusader Kings 3 isn't as simple as just sending an army somewhere. There are a few steps you need to take in order to actually get your troops going and declare war. Synology plex setup.

Understanding how wars work, and how declaring war works, in Crusader Kings 3 is vital to your success and your line of succession. If you're wondering how to declare war, you've come to the right place. Here's everything you need to know.

How Do I Declare War in Crusader Kings 3?

  1. Medieval Europe has been portrayed in countless strategy games, but never like this. Crusader Kings 3 is the latest entry in a long-running series of genre-bending PC games. The latest entry does.
  2. Duchy buildings in Crusader Kings III are all the same regardless of culture or government type. They can only be constructed in a duchy’s capital though. You will be locked out of the realm-wide upgrades until you have a sufficient title. At level 1, all the duchy buildings cost 300 gold and will take five years to construct.
  3. Contrary to initial appearances, Crusader Kings 3 functions just as much as a roleplaying game as it does a grand strategy affair. Although a sprawling map populated with competing fiefdoms and upstart vassals is at your disposal, you play as the individual, personified ruler of a realm, rather than as a disembodied nation, as in other Paradox titles.

The actual mechanics for declaring war are fairly simple, and there are two main ways to do it.

Join Another Ruler's War

If you're a smaller ruler in a large empire, you'll probably notice your liege going to war quite a bit. Look at the bottom right of the screen to see any ongoing wars.

If your liege or ally is in a war:

  • Click the icon
  • Right-click on the portrait of your liege or ally
  • Under the Diplomacy section, click Offer to Join War

This is often a good way to accumulate some gold, prestige, and favor if you have a decent military but no reasons to start a fight.

Declare Your Own War

You can also declare war directly on certain characters. To do so:

  • Right-click their portrait
  • Click Declare War

You will then choose your Casus Belli and the war will begin. If the Declare War option is grayed out, it's because you have no valid Casus Belli. So, how do you fix that?


What is Casus Belli in Crusader Kings 3?

The term Casus Belli literally just means 'reason to go to war.' It's the justification for raising troops to try to conquer or kill an enemy. There are several different Casus Belli options in Crusader Kings 3, and they can be triggered in a variety of ways.

One of the most basic Casus Belli options is to send your religious head to an area to Fabricate a Claimthere. This is especially useful for tribal rulers who don't have a ton of power or sway yet, as their options to expand their realm are usually limited. We have a whole guide on Fabricating a Claim that you can check out right here.

There are a lot of different Casus Belli available throughout the game. They often come up through alliances, religion or culture differences, or claims on titles, either pressed or unpressed.

As you become more powerful, you'll often be able to declare conquest wars, so keep an eye out for new areas to take over.

Rally Points and Troops

Once you're at war, you'll need to get your troops moving. To do so, hit the 'F3' key or look on the top right side of the screen for the red shield icon. This brings up your Military menu.

The first thing you'll need to do is set your Rally Points. Troops will spawn at the rally point nearest to their home holding, so Rally Point will usually do. Just make sure you set it near the area they're marching to so they can get there quicker.

Also, you cannot raise troops in a holding that an enemy currently occupies, so you may have to move a Rally Point if you are responding to an invasion.

On the military menu, click the Raise All Armies button to rally your troops. They will take up arms and be ready to battle.

Men-at-Arms, Mercenaries, and Raiders in Crusader Kings 3

A few notes on these specialty troops.


Men-at-Arms are professional soldiers, as opposed to levies, which are citizens who take up arms. You can create Men-at-Arms regiments based on your rank as a ruler and your military skill, and each can be classified as a certain type of troop.

Some regiment examples and their creation costs include:

  • Light Footmen (50 gold)
  • Bowmen (75 gold)
  • Light Horsemen (115 gold)
  • Pikemen (100 gold)
  • Armored Footmen (125 gold)
  • Onagers (80 gold)

Each category will also include what a unit's full and unraised maintenance costs are, as well as the units they are most well suited to fight and what terrain types they are best used for.


Mercenaries are also professional soldiers, but you must hire them. They are usually extremely high quality and can help turn the tide of a battle, but they cost a lot of money.

By clicking on the Mercenaries tab in the Military menu, you can see a list of mercenary armies, as well as their affiliations, soldier count, soldier type, and cost.


Raiders can be raised to invade territories you aren't at war with. This is a nice way to earn some gold and prestige, and maybe even take some valuable prisoners.

However, only certain types of leaders (tribal being the main type) can actually raise raiders. Raiding a holding also makes it unavailable to raid again for a set amount of time.

That's all you need to know about how to declare war, raise armies, raid, and rally troops in Crusader Kings 3. Go forth, noble leader, and may all quake before your might! For more tips on Crusader Kings 3, check out more strategies here.

Crusader Kings III
Developer(s)Paradox Development Studio
Publisher(s)Paradox Interactive
Director(s)Henrik Fåhraeus
  • WW: September 1, 2020
  • AU: September 7, 2020[1]
Genre(s)Grand strategy, role-playing
Mode(s)Single-player, Multiplayer

Crusader Kings III is a role-playing game and grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was released on 1 September 2020.


The game, like its predecessors Crusader Kings and Crusader Kings II, is a grand strategy game and dynastysimulator set in the Middle Ages, players can start in either 867 or 1066 and play until 1453.[2][3][4] Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. The heads of dynasties are able to use a new resource known as Renown to assert their control over their house. For example, the heads of dynasties are responsible for legitimizing bastards.[5]

Crusader Kings 3 Starter Guide

Characters have full-body, 3D-rendered character models instead of 2D portraits.[6] As in Crusader Kings II, they have traits that affect their stats and behavior. Taking choices that go against a character's traits will increase that character's stress.[7] The game's genetics system allows characters to pass on some of their characteristics to their descendants.[8] Characters are able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters.[9] Characters are able to select one of five lifestyles to follow. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle.[10]

All religions and almost all government types are playable, though merchant republics and theocracies were not playable at launch.[11] Most leaders in the game adhere to the feudal, tribal, or clan government types. Nomads are portrayed as tribal instead of having their own government type.[7] Religions have Tenets, which are bonuses given to all practitioners of that faith, and Doctrines, which deal with the church's stances towards issues like homosexuality and female clergy.[7] Players will be able to develop their own heresies, with the Tenets and Doctrines being chosen by the player. The more a heresy deviates from its original faith, the more Piety it will cost to create it.[6]

The map is about four times more detailed than the previous one and slightly larger.[12] Holdings are depicted directly on the map, meaning armies will need to move around the map to besiege each sub-holding within a county, which is a change from previous renditions. The average number of holdings per county is about three. Some of these holdings will start out undeveloped (though they will still have an 'owner') and can be built in later.[7]

Levies are represented primarily by low-quality peasant infantry. Characters will need to hire men-at-arms in order to field higher-quality soldiers, such as crossbowmen and cavalry. Characters can make other characters from their court or realm with significant combat skills into knights, which are extremely powerful; 20 knights are roughly equal to 200 peasant levies.[7]


Game director Henrik Fåhraeus commented that the development of the game commenced 'about 1 year before Imperator', indicating a starting time of 2015.[11] Describing the current game engine of Crusader Kings II as cobbled and 'held together with tape', he also told that the new game features an updated engine (i.e. Clausewitz Engine + Jomini toolset) with more power to run new features.[11]

As is the case with many of Paradox's unreleased and currently supported works, the developers publish a weekly developer diary. Each post focuses on a single aspect of the game, such as government types, user interface, governments, war, etc. and how this aspect of the game will be handled in Crusader Kings III, and how it is different to Crusader Kings II. A monthly update video is also published on the Paradox Interactive YouTube channel, summarising all of the changes which have been made in that month's Dev Diaries.

The game is available in two editions: the Base Game Edition, which includes the base game and a pre-order bonus, and the Royal Edition, which includes the base game and an expansion pass. The expansion pass contains a collection of flavour packs and the first content pack, which is not yet revealed.[13] The game was released on 1 September 2020 and is available through Steam and Xbox Game Pass for PC.[11][14]Crusader Kings III was initially rejected by the Australian Classification Board, reportedly over complications regarding the game's classification. The game was eventually cleared and released within Australia six days after its initial release, on 7 September. Because of its delayed release, the pre-order bonus window was exclusively extended to 21 September for Australian Steam users.[15][16]

Downloadable content[edit]

The first flavor pack, Northern Lords, was released on 16 March 2021. It includes various additional content mainly pertaining to the Norse region, including the ability to form adventurer realms, access to holy warriors and shieldmaidens, unique dynastic legacies, and culture-specific events and decisions.[17]


Aggregate score
Review scores
PC Gamer (US)94/100[20]

Upon release, the game was met with universal acclaim according to review aggregator Metacritic.[22]

The game sold more than 1 million copies within 1 month of release[23] and was nominated for Best Simulation/Strategy Game at The Game Awards in 2020.[24]


Crusader Kings 3 Starting Tips

  1. ^Williams, Leah (7 September 2020). 'Crusader Kings 3 Officially Gets MA15+ Rating And Can Be Sold In Australia'. Kotaku. Retrieved 5 October 2020.
  2. ^Brown, Fraser (28 October 2019). 'Crusader Kings 3: Everything we know'. PC Gamer. Retrieved 31 October 2019.
  3. ^'Best CK3 3 start guide: the top characters for interesting starts'. PCGamesN. Retrieved 13 November 2020.
  4. ^'Crusader Kings 3 End Year What date is the game over?'. GameRevolution. 8 September 2020. Retrieved 13 November 2020.
  5. ^Scott-Jones, Richard (23 October 2019). 'Here's how cadet houses will work in Crusader Kings 3'. PCGamesN. Retrieved 23 October 2019.CS1 maint: discouraged parameter (link)
  6. ^ abBrown, Fraser (23 October 2019). 'Crusader Kings 3 will let you become the pope of your own cannibal cult'. PC Gamer. Retrieved 23 October 2019.CS1 maint: discouraged parameter (link)
  7. ^ abcdeHafer, T.J. (23 October 2019). 'Paradox Answers 12 Major Questions About Crusader Kings 3'. USGamer. Retrieved 23 October 2019.CS1 maint: discouraged parameter (link)
  8. ^'Crusader Kings 3 is happening: here's ten things we know so far'. Rock, Paper, Shotgun. 19 October 2019. Retrieved 19 October 2019.CS1 maint: discouraged parameter (link)
  9. ^Scott-Jones, Richard (23 October 2019). 'Crusader Kings 3 adds 'dread' to let you role-play as King Joffrey'. PCGamesN. Retrieved 23 October 2019.CS1 maint: discouraged parameter (link)
  10. ^Bailey, Dustin (23 October 2019). 'Level up in Crusader Kings 3 to remove the bonds of sexual preference'. PCGamesN. Retrieved 23 October 2019.CS1 maint: discouraged parameter (link)
  11. ^ abcdCrusader Kings 3 - PDXCON Berlin keynote, retrieved 23 October 2019
  12. ^10 Major Changes Coming With Crusader Kings 3 (PDXCON 2019), retrieved 26 October 2019
  13. ^'Crusader Kings III Pre-order'. Crusader Kings III. Retrieved 20 July 2020.
  14. ^Pereira, Chris (31 August 2020). 'Crusader Kings 3 Finally Releases On Tuesday'. GameSpot. Retrieved 1 September 2020.CS1 maint: discouraged parameter (link)
  15. ^'Crusader Kings III available today for Australian players!'. Steam. Retrieved 7 September 2020.
  16. ^'Crusader Kings 3 Officially Gets MA15+ Rating And Can Be Sold In Australia'. Kotaku. Retrieved 7 September 2020.
  17. ^Brown, FraseR (14 March 2021). 'Crusader Kings 3 is heading north for its first DLC, coming next week'. PC Gamer. Retrieved 14 March 2021.CS1 maint: discouraged parameter (link)
  18. ^'Crusader Kings III for PC Reviews'. Metacritic. 2 September 2020. Retrieved 2 September 2020.CS1 maint: discouraged parameter (link)
  19. ^Hafer, T.J. (31 August 2020). 'Crusader Kings III Review'. IGN. Retrieved 2 September 2020.CS1 maint: discouraged parameter (link)
  20. ^Brown, Fraser (31 August 2020). 'Crusader Kings III Review'. PC Gamer US. Retrieved 2 September 2020.CS1 maint: discouraged parameter (link)
  21. ^Wildgoose, David (1 September 2020). 'Crusader Kings 3 Review – Lifetime Achievement'. GameSpot. Retrieved 2 September 2020.CS1 maint: discouraged parameter (link)
  22. ^'Crusader Kings III for PC Reviews'. Metacritic. Retrieved 1 September 2020.
  23. ^Kerr, Chris (17 November 2020). 'Paradox reports record quarterly revenues as Crusader Kings III sales top 1 million'. Gamasutra. Retrieved 17 November 2020.CS1 maint: discouraged parameter (link)
  24. ^Tassi, Paul (11 December 2020). 'Here's The Game Awards 2020 Winners List With A Near-Total 'Last Of Us' Sweep'. Forbes.

Crusader Kings 3 Stadia Mod

External links[edit]

Crusader Kings 3 Stadia Download

Retrieved from ''